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24th Annual TCC | Online Conference | April 16-18, 2019
Sustainable Learning, Accessible Technologies, & Diverse Contexts
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A recording of this presentation is available.
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A recording of this presentation is available.
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The purpose of this project is to prepare students to enter a career in the hospitality and tourism industry. Modules have been developed to explain the roles and interrelationships of the various travel and tourism sectors, characterize historical and current concepts, understand the impacts that travel and tourism have upon a destination, and be able to identify career opportunities in the industry. Through the use of social networking sites and applications, students will engage in learning activities that apply to real-world situations. This presentation will give you insight into the course framework and an overview of the activities in which the students will participate.
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The goal of this course is to provide learners with knowledge and skills in managing and utilizing the stress that can come with teaching. As one moves through the modules, they will learn about the positive and negative effects of stress as well as the techniques, tools, studies, and strategies that can be applied to deal with stress and perhaps avoid teacher burnout. There will also be information shared about different ways to support individual and institutional stress. The course will be taught in a mostly asynchronous format, with some required synchronous online sessions.
This presentation describes the instructional design process in the creation of the course. It will discuss course rationale, project management, and reflection. Course standards, objectives, content, and assessment will also be shared.
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InfoTCC Hawaii, LearningTimes, & the Learning Design and Technology (LTEC) Department, College of Education, UH-Manoa, collaborate to produce this event. Volunteer faculty and staff worldwide provide additional support. TCCHawaii.org, a Hawaii nonprofit corporation, conducts events for educators and graduate students worldwide relating to current and future practices and research in learning technologies and design. |
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