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24th Annual TCC | Online Conference | April 16-18, 2019

Sustainable Learning, Accessible Technologies, & Diverse Contexts

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Minecraft

Apr 16 2019

Beyond the School to Prison Pipeline OR; Unravelling the School/Prison Assemblage through Minecraft

Session Description
Cody Lestelle presents a project that was done in collaboration with two other scholars and educational designers from Dr. Peter Leong’s LTEC 652D – Authoring Virtual Learning Environments (Spring 2017). Co-creators of the original Minecraft simulation of the school-to-prison pipeline were Kim Berg and Keahe Davis. Our final design document stated the following as our instructional goal:

“The instructional goal of our project is to educate the learner about the school-to-prison pipeline, its causes and ramifications, and engage them in creating and exploring possible solutions. The school-to-prison pipeline is the phrase used to describe the increasing pattern of children being funneled out of public schools into the juvenile and criminal justice system through changes made to disciplinary policies and practices by public institutions at the local and state level. The policies and practices disproportionately affect youth of color, specifically males. The reasons for this alarming trend include the lack of foresight for whole-child development, ignorance of proactive resiliency practices for children with socio-economic and domestic trauma, and implicit bias among administrators, teachers, parents, and policy makers. By creating this tool for spreading awareness about the school-to-prison pipeline we hope to decrease youth incarceration rates.”

Cody’s presentation of this project will involve a tour of the Minecraft build followed by a portal opening to the AGILE Minecraft Multiversity’s virtual Hawaiian Islands world where participants of the presentation and simulation are invited to imagine and co-create preferred futures beyond the school-prison pipeline/assemblage.

Presenter(s)
Cody Lestelle
Cody Lestelle, University of Hawaiʻi at Mānoa, Honolulu, Oʻahu, Hawaiian Kingdom
Session Type
20-Minute LTEC Student Session
Audience
All Audiences

Please note that this session did not take place.

Written by tcconline2019 · Categorized: 20-Minute LTEC Student Session · Tagged: Alternate Reality Games, Augmented Reality, Minecraft, Multiversity, simulation, virtual worlds

Apr 16 2019

College of Education in Minecraft: Exploration or Educational Technology Tools through Virtual Worlds

Session Description
The presentation aims to showcase the College of Education at the University of Hawaiʻi at Mānoa (UHM) in a virtual worlds settings using Minecraft. The contents of the virtual building are filled with the instructional tools used in the Learning Design and Technology (LTEC) department. The simulation allows the learners to explore the college, complete a set of tasks including an in-game journal scavenger hunt, and also to experiment with Minecraft as an educational tool. Upon going through a formative evaluation, our team realized that virtual world games do have a learning curve and can be quite challenging for students who are unfamiliar with the game mechanics. Despite the shortcomings of virtual world game-based learning, the students were highly motivated and engaged during their lesson.
Presenter(s)
Casey Bales
Casey Bales, University of Hawaii at Manoa, Kapolei, USA
Bio
Mellissa Lochman
Mellissa Lochman, University of Hawaii at Manoa, Waipahu, USA
Bio
Session Type
20-Minute LTEC Student Session
Audience
All Audiences

   WATCH  

A recording of this presentation is available.
Click the button to the right to access the session archive.


Written by tcconline2019 · Categorized: 20-Minute LTEC Student Session · Tagged: Building, collaboration, College of Education, Exploration, Game-Based Learning, Minecraft, Online, virtual worlds

Apr 14 2019

The Crafter’s Ear: Evaluating an Aural Theory Simulation in Minecraft

Session Description
While music educators throughout history have sought to develop effective training methods for their students, little innovation has been developed beyond “drill and practice” methods for aural music theory skills. In order to “show” what the musician already aurally perceives, a virtual simulation was developed for music educators to use with their 10- to 13-year-old beginning music students. The sandbox game Minecraft was chosen as the platform due to its ability to construct “redstone-powered,” musical note blocks. “Primitives” (single or multi-part objects) were provided for pitch identification and use as a template for constructing personal, interactive aural theory aids not dependent upon formal music notation or playing/singing ability.

This usability study sought to evaluate the navigation and effectiveness of virtual content design and user satisfaction of the simulation. Three iterations were conducted with thirteen participants. Feedback indicated that participants desired a more intuitive simulation with clear navigational and “primitives” directions, STEM activities integrated alongside musical instruction, and secondary material aiding information dissemination.

This session will discuss study results including methods, evaluation instruments, participant data, design implications in a 3D-Virtual World (3D-VW) environment, simulation modifications, and platform preferences. The Crafter’s Ear tells a story of successful and unsuccessful adaptations of a 3D-VW usability study. Data supports the simulation’s potential as well as need for re-evaluation of the primary platform used for development. The researcher anticipates the results of this study will support a growing need to identify and improve upon best practices for 3D-VW simulation usability studies in the future.

Presenter(s)
Sarah Espinosa
Sarah Espinosa, University of Hawaiʻi at Mānoa , Yokosuka, Kanagawa, Japan
Sarah Espinosa is a Navy Veteran and performed professionally as a hornist in United States Navy bands for 11 years throughout North America, Europe and Africa. She has a Bachelor of Music degree in horn performance and a Master of Arts in Music and Worship Studies from Liberty University. She and her family currently reside in Yokosuka, Japan. Sarah continues to perform as a civilian alongside musicians from the Yokosuka Fireman Band, SEVENTH Fleet Navy Band, and Japan Maritime Self-Defense Force Band Yokosuka, as well as teach private horn lessons from her home. She is in her final semester of the LTEC Master’s program at University of Hawaiʻi at Mānoa.
Session Type
20-Minute LTEC Student Session
Audience
All Audiences

   WATCH  

A recording of this presentation is available.
Click the button to the right to access the session archive.


Written by tcconline2019 · Categorized: 20-Minute LTEC Student Session · Tagged: 3D-Virtual World Simulation, Aural Music Theory, Minecraft, Usability

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TCC Hawaii, LearningTimes, & the Learning Design and Technology (LTEC) Department, College of Education, UH-Manoa, collaborate to produce this event. Volunteer faculty and staff worldwide provide additional support.

TCCHawaii.org, a Hawaii nonprofit corporation, conducts events for educators and graduate students worldwide relating to current and future practices and research in learning technologies and design.

 

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