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24th Annual TCC | Online Conference | April 16-18, 2019

Sustainable Learning, Accessible Technologies, & Diverse Contexts

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Usability

Apr 14 2019

The Crafter’s Ear: Evaluating an Aural Theory Simulation in Minecraft

Session Description
While music educators throughout history have sought to develop effective training methods for their students, little innovation has been developed beyond “drill and practice” methods for aural music theory skills. In order to “show” what the musician already aurally perceives, a virtual simulation was developed for music educators to use with their 10- to 13-year-old beginning music students. The sandbox game Minecraft was chosen as the platform due to its ability to construct “redstone-powered,” musical note blocks. “Primitives” (single or multi-part objects) were provided for pitch identification and use as a template for constructing personal, interactive aural theory aids not dependent upon formal music notation or playing/singing ability.

This usability study sought to evaluate the navigation and effectiveness of virtual content design and user satisfaction of the simulation. Three iterations were conducted with thirteen participants. Feedback indicated that participants desired a more intuitive simulation with clear navigational and “primitives” directions, STEM activities integrated alongside musical instruction, and secondary material aiding information dissemination.

This session will discuss study results including methods, evaluation instruments, participant data, design implications in a 3D-Virtual World (3D-VW) environment, simulation modifications, and platform preferences. The Crafter’s Ear tells a story of successful and unsuccessful adaptations of a 3D-VW usability study. Data supports the simulation’s potential as well as need for re-evaluation of the primary platform used for development. The researcher anticipates the results of this study will support a growing need to identify and improve upon best practices for 3D-VW simulation usability studies in the future.

Presenter(s)
Sarah Espinosa
Sarah Espinosa, University of Hawaiʻi at Mānoa , Yokosuka, Kanagawa, Japan
Sarah Espinosa is a Navy Veteran and performed professionally as a hornist in United States Navy bands for 11 years throughout North America, Europe and Africa. She has a Bachelor of Music degree in horn performance and a Master of Arts in Music and Worship Studies from Liberty University. She and her family currently reside in Yokosuka, Japan. Sarah continues to perform as a civilian alongside musicians from the Yokosuka Fireman Band, SEVENTH Fleet Navy Band, and Japan Maritime Self-Defense Force Band Yokosuka, as well as teach private horn lessons from her home. She is in her final semester of the LTEC Master’s program at University of Hawaiʻi at Mānoa.
Session Type
20-Minute LTEC Student Session
Audience
All Audiences

   WATCH  

A recording of this presentation is available.
Click the button to the right to access the session archive.


Written by tcconline2019 · Categorized: 20-Minute LTEC Student Session · Tagged: 3D-Virtual World Simulation, Aural Music Theory, Minecraft, Usability

Apr 14 2019

Usability Study of an Interactive eBook for Members of the Honolulu Board of Realtors®

Session Description
The Honolulu Board of Realtors® (HBR) is a non-profit organization which provides real estate agents in Hawaii access to local benefits under the Hawaii Association of Realtors® (HAR) and the National Association of Realtors® (NAR). A member of HBR is one of over 6,000 agents who have also pledged to abide by a strict Code of Ethics created by NAR. In a profession with a long history, beginning before the Digital Revolution, associations have been slow to embrace technological advances.

This usability study evaluated the ease of use and design of an interactive eBook with curated information on benefits for members of HBR. The eBook is a curated resource for information spread across multiple websites and organizations. It provides members with current information on relevant benefits and resources. Taking into consideration the diversity of the target population, the visual design of the content was based upon grids and hierarchies. Images, motion graphics and links were implemented in Adobe InDesign and published through Creative Cloud in order to preserve them across multiple devices. Through this study, the researcher learned about the connection between interactivity, visual design, and user experience. Overall, participants found the eBook to be a clean, simple, and relevant resource. This session details the research, design, implementation, results, and future development of the study.

Presenter(s)
Courtney Hara
Courtney Hara, University of Hawaii at Manoa, Honolulu, Hawaii, USA
Courtney Hara is the Professional Development Administrative Assistant at the Honolulu Board of REALTORS and a graduate student of the Learning Design & Technology master’s program at the University of Hawaii (UHM), College of Education. She received a Bachelor of Fine Art degree with a focus in graphic design from UHM in 2014.
Session Type
20-Minute LTEC Student Session
Audience
All Audiences

   WATCH  

A recording of this presentation is available.
Click the button to the right to access the session archive.


Written by tcconline2019 · Categorized: 20-Minute LTEC Student Session · Tagged: eBook, Usability

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TCC Hawaii, LearningTimes, & the Learning Design and Technology (LTEC) Department, College of Education, UH-Manoa, collaborate to produce this event. Volunteer faculty and staff worldwide provide additional support.

TCCHawaii.org, a Hawaii nonprofit corporation, conducts events for educators and graduate students worldwide relating to current and future practices and research in learning technologies and design.

 

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