• Skip to main content
  • Skip to footer

24th Annual TCC | Online Conference | April 16-18, 2019

Sustainable Learning, Accessible Technologies, & Diverse Contexts

  • Home
  • About
  • Program
    • General Session Schedule
    • Keynote Sessions
    • Regional Speaker Sessions
    • Technical Checks
  • Digital Credentials
  • Contact
  • TCC Preconference

ESL

Apr 16 2019

E-Learning Course Prototype: Process Writing for English Language Learners

Session Description
E-learning courses provides cultural, intellectual, social, practical, and financial benefits for using technology and applications for learning. It moves from a teacher-centered lecture delivery of content towards student-centered learning of interactive called active learning or constructivism. This presentation will showcase an e-learning course prototype for scaffolding the engagement of English language learners to produce a writing process essay online in Canvas Infostructure’s Learning Management System (LMS) at: https://canvas.instructure.com/courses/1533123.

This prototype was created with the interest of potentially using it for teaching English at the university level as a foreign language to undergraduate Japanese students. The LMS consolidates online writing process software tools, with not only descriptions of the writing stage, but that also provides tools to accomplish each stage of Process Writing: Planning, Drafting Revising, and Editing.

Development of the course began with course learning outcomes and student learning objectives:

  1. Expose students to the writing process,
  2. Scaffold selection of appropriate writing strategies,
  3. Encourage E-learning skills in Canvas LMS and online websites.

These course outcomes aligned the student learning objectives and assessments. Personalized learning, visual communication, and Universal Design for Learning were considered in design and development of the course. To address these concerns learners are afforded multiple ways to show competency by using unique technology or methods to create exemplars, choice in control content and flexibility, multimedia and text-based content, and personalized conversations, and clear guidelines and rubrics for grading criteria and assessment.

Presenter(s)
Joseph Peters
Joseph Peters, University of Hawaiʻi at Mānoa, Honolulu, Hawaii, USA
Joseph was born and raised in Hawaii. He has a background in education, language learning, and instructional design. He has a Bachelors in Elementary Education, Masters in Second Language Studies: Language Teaching, and is in his last semester in the MA: Learning Teaching and Design Program at the University of Hawaii. He recently started a job as an English instructor in Nagoya, Japan. His interests include incorporating E-learning and technology for collegiate language learning.
Session Type
20-Minute LTEC Student Session
Audience
All Audiences

   WATCH  

A recording of this presentation is available.
Click the button to the right to access the session archive.


Written by tcconline2019 · Categorized: 20-Minute LTEC Student Session · Tagged: Active Learning, E Learning, ESL

Apr 14 2019

Information Processing for the (R) generations

Session Description
Educational approaches developed throughout the years; from the Grammar Translation method over to the collaborative model. Each approach and method has considered carefully the generations of each period. What about the current generation? We do borrow the concept of Prensky’s (2001) digital natives, but the current generations are too complicated and unique to use such term at large. The generation who were born with digital gadgets and comfortable of using multiple platforms, plus a generation who were surrounded to play video games are the students that educators need to deal with. Thus, they are the (R)esearch generation, who can clearly find knowledge and information, but also capable to individualize the information into their own needs.

Having this in mind, it is important to observe how students learn the knowledge for a distinct subject. Although nowadays students are video game friendly, they apply this type of skill set into their everyday life. In this presentation, a pilot study with Star Wars series will be shown with two college ESL students. The data of what type of information and the process of how they approached the target language. Series of data will include from Star Wars original trilogy to theme related commercials and graphic novels.

Presenter(s)
Yun Joon 'Jason' Lee
Yun Joon ‘Jason’ Lee, Daegu National University of Education (S.Korea), Daegu, South Korea
Yun Joon ‘Jason’ Lee is currently an assistant professor in English education at Daegu National University of Education at Daegu (DNUE), South Korea. DNUE is a professional development university that specifically trains elementary pre-service teachers for four years. He teaches English conversation classes to all the sophomores in the university, in order to bring the national movement of TEE (Teaching English in English) to the next level.

Dr. Lee earned his Ph.D in Curriculum and Instruction at Penn State University, focusing on second language development through video games, especially World of Warcraft. His research focus is mostly on media literacy, such as video games, movies, TV shows, YouTubes, graphic novels in teaching ESL.

Session Type
20-Minute Session
Audience
All Audiences

   WATCH  

A recording of this presentation is available.
Click the button to the right to access the session archive.


   DOWNLOAD  

Access/download any related materials/handouts
from this session by clicking the button on the right.


Written by tcconline2019 · Categorized: 20-Minute Session · Tagged: digital literacy, ESL, learning, Transmedia, video games

Footer

Info

TCC Hawaii, LearningTimes, & the Learning Design and Technology (LTEC) Department, College of Education, UH-Manoa, collaborate to produce this event. Volunteer faculty and staff worldwide provide additional support.

TCCHawaii.org, a Hawaii nonprofit corporation, conducts events for educators and graduate students worldwide relating to current and future practices and research in learning technologies and design.

 

Login

[login-with-ajax]

© Copyright 2019 TCC Online Conference · All Rights Reserved · Admin

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok