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24th Annual TCC | Online Conference | April 16-18, 2019

Sustainable Learning, Accessible Technologies, & Diverse Contexts

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Apr 14 2019

Information Processing for the (R) generations

Session Description
Educational approaches developed throughout the years; from the Grammar Translation method over to the collaborative model. Each approach and method has considered carefully the generations of each period. What about the current generation? We do borrow the concept of Prensky’s (2001) digital natives, but the current generations are too complicated and unique to use such term at large. The generation who were born with digital gadgets and comfortable of using multiple platforms, plus a generation who were surrounded to play video games are the students that educators need to deal with. Thus, they are the (R)esearch generation, who can clearly find knowledge and information, but also capable to individualize the information into their own needs.

Having this in mind, it is important to observe how students learn the knowledge for a distinct subject. Although nowadays students are video game friendly, they apply this type of skill set into their everyday life. In this presentation, a pilot study with Star Wars series will be shown with two college ESL students. The data of what type of information and the process of how they approached the target language. Series of data will include from Star Wars original trilogy to theme related commercials and graphic novels.

Presenter(s)
Yun Joon 'Jason' Lee
Yun Joon ‘Jason’ Lee, Daegu National University of Education (S.Korea), Daegu, South Korea
Yun Joon ‘Jason’ Lee is currently an assistant professor in English education at Daegu National University of Education at Daegu (DNUE), South Korea. DNUE is a professional development university that specifically trains elementary pre-service teachers for four years. He teaches English conversation classes to all the sophomores in the university, in order to bring the national movement of TEE (Teaching English in English) to the next level.

Dr. Lee earned his Ph.D in Curriculum and Instruction at Penn State University, focusing on second language development through video games, especially World of Warcraft. His research focus is mostly on media literacy, such as video games, movies, TV shows, YouTubes, graphic novels in teaching ESL.

Session Type
20-Minute Session
Audience
All Audiences

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Written by tcconline2019 · Categorized: 20-Minute Session · Tagged: digital literacy, ESL, learning, Transmedia, video games

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TCC Hawaii, LearningTimes, & the Learning Design and Technology (LTEC) Department, College of Education, UH-Manoa, collaborate to produce this event. Volunteer faculty and staff worldwide provide additional support.

TCCHawaii.org, a Hawaii nonprofit corporation, conducts events for educators and graduate students worldwide relating to current and future practices and research in learning technologies and design.

 

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