• Skip to main content
  • Skip to primary sidebar
  • Skip to footer

24th Annual TCC | Online Conference | April 16-18, 2019

Sustainable Learning, Accessible Technologies, & Diverse Contexts

  • Home
  • About
  • Program
    • General Session Schedule
    • Keynote Sessions
    • Regional Speaker Sessions
    • Technical Checks
  • Digital Credentials
  • Contact
  • TCC Preconference

Apr 03 2019

Blue Mars: Contemplative Learning in Space

Session Description
Join us as we explore the design of an online learning game on Mars. Blue Mars is a Virtual Harmony simulation for playing extensible 3D immersive learning games. The concept is based on the Mars Expedition, our $25,000 grand prize winner in the Federal Virtual World Challenge. The first game blends space exploration, security puzzles, and moral, ethical, and survival challenges to develop critical thinking skills, contemplative practices, and values-based leadership. It features open source software, data from NASA, tributes to science fiction, and an extensible design. Blue Mars integrates data analytics, a Web ontology for classifying game behavior, feedback, and an AI mindset.
Presenter(s)
Cynthia Calongne
Cynthia Calongne, Colorado Technical University, Colorado Springs, CO, USA
Cynthia Calongne is a Professor of Doctoral Studies at Colorado Technical University. Prior to teaching, she served as a software engineer for Air Force Space Command. Since 1995, she researched usability in virtual environments and pioneered 52 university classes held in virtual worlds. In 2017, she received the Thinkerer Award for lifetime achievement from the Virtual Worlds Best Practices in Education, and her team won the $25,000 grand prize at Defense GameTech for their space simulation, the Mars Expedition Strategy Challenge. She collaborated with Will Wright’s team to design Bar Karma, a television series. Under her avatar, Lyr Lobo, she conducts research in virtual world simulation, education, and game design.
Session Type
45-Minute Interactive Session
Audience
All Audiences

   WATCH  

A recording of this presentation is available.
Click the button to the right to access the session archive.


   DOWNLOAD  

Access/download any related materials/handouts
from this session by clicking the button on the right.


Written by tcconline2019 · Categorized: 45-Minute Interactive Session · Tagged: critical thinking, game, learning analytics, Mars, ontology, simulation, values, virtual worlds

Primary Sidebar

Search

Official TCC Time

Color Key

Use the following color key to quickly identify the the type of sessions offered in the conference program. The corresponding color is also used on each session-specific page.

45-minute Interactive Session
20-Minute Session
 Keynote/Regional Speaker
 Pacific Track Session
20-Minute LTEC Student Session 
 Invited Speaker

Footer

Info

TCC Hawaii, LearningTimes, & the Learning Design and Technology (LTEC) Department, College of Education, UH-Manoa, collaborate to produce this event. Volunteer faculty and staff worldwide provide additional support.

TCCHawaii.org, a Hawaii nonprofit corporation, conducts events for educators and graduate students worldwide relating to current and future practices and research in learning technologies and design.

 

Login

[login-with-ajax]

© Copyright 2019 TCC Online Conference · All Rights Reserved · Admin

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok